Ecological modelling has traditionally been locked away in specialist software, accessible only to researchers with the right training and tools. EcoKnow Creator exists to change that.
We're building open tools that turn socio-ecological models into games - games that reflect real-world challenges around sustainability, biodiversity loss and community resilience. The goal isn't to simplify the science, but to make it something people can actually participate in.
When a farmer in the Philippines, a student in Namibia, or a policy maker in the UK can all explore the same population dynamics model through an accessible scenario, it becomes a conversation. People can empathise with perspectives they've never considered, challenge assumptions, and apply that thinking to real decision making processes.